On the Street Where I live - 2005
ON THE STREET WHERE I LIVE AT BOSTON CYBERARTS FESTIVAL
What's It All About
On the Street Where I Live is an immersive 3-dimensional environment of sight and sound. This surrealistic world was inspired by the paintings of Joan Miró and constructed in part with designs and colors from some of my oil paintings. Street is the kind of street possible only in our dreams, and like a dream, this virtual world freely mixes elements of the real world such as recognizable street signs with strange and out-of-place objects and sounds.
What You Will See: The residents of this world are bizarre and eccentric. There is Ralph, a blind con man who offers to take you on a tour; the Mookies, creatures who live in a sewer pipe and who put on an aerial display when approached; Maxie, who chases after his bed with a ladder only to be gobbled up by a large mouth; and three squid-like creatures that plop out of a pink teapot in the sky and swim into an aquarium.
The street is only a guide, a path that you may choose to follow as you explore. You may squeeze down a drain in the ground to find a beach ball and pursue it across the underside of the world or you may enter a maze attracted by the sound of children at play.
How It Works
On the Street Where I Live is a real time experience where characters speak to and respond to viewers' movements; it is made possible by a multi-channel audio system with positional sound, 24 computers and 24 rear screen projectors working together to project 18-million pixel images onto a 15' x 8' stereoscopic display wall that requires only simple, light-weight polarizing glasses for viewing and a remote for navigating.
Who Made It Happen
On the Street Where I Live is a collaboration between myself and a 3-person team from Boston University’s Scientific Computing and Visualization group: Laura Giannitrapani, Manager of Graphics Consulting, Robert Putnam, Systems/Applications Engineer and Aaron Fuegi, Graphics Analyst. Other contributors were: Benjamin Colombo, writer/performer, Ralph's dialogues; Craig Slonczewski, music and sound; and Donald Schwartz, additional sound effects, voices, photography, spiritual adviser.
Where and When
On the Street Where I Live was shown at the 2005 Boston Cyberarts Festival, an international biennial festival of art and technology in all media. It included visual and performing arts and explored how artists throughout the world use computers to advance traditional artistic disciplines and create new interactive worlds.
Street was seen in 2 venues: For The Big Screen Experience: on the stereoscopic wall at SCV’s facility at Boston University: scv.bu.edu
On the Street Lite: at the Sherman Gallery, 775 Commonwealth Avenue, Boston.
On the Street Where I Live can still be seen at SCV's facility at Boston University. For an appointment, call 617-353-7800 or go to: HiPArt Projects: www.bu.edu/tech/support/research/visualization/computergraphicslab/hipart/projects/
ON THE STREET WHERE I LIVE AT BOSTON CYBERARTS FESTIVAL
What's It All About
On the Street Where I Live is an immersive 3-dimensional environment of sight and sound. This surrealistic world was inspired by the paintings of Joan Miró and constructed in part with designs and colors from some of my oil paintings. Street is the kind of street possible only in our dreams, and like a dream, this virtual world freely mixes elements of the real world such as recognizable street signs with strange and out-of-place objects and sounds.
What You Will See: The residents of this world are bizarre and eccentric. There is Ralph, a blind con man who offers to take you on a tour; the Mookies, creatures who live in a sewer pipe and who put on an aerial display when approached; Maxie, who chases after his bed with a ladder only to be gobbled up by a large mouth; and three squid-like creatures that plop out of a pink teapot in the sky and swim into an aquarium.
The street is only a guide, a path that you may choose to follow as you explore. You may squeeze down a drain in the ground to find a beach ball and pursue it across the underside of the world or you may enter a maze attracted by the sound of children at play.
How It Works
On the Street Where I Live is a real time experience where characters speak to and respond to viewers' movements; it is made possible by a multi-channel audio system with positional sound, 24 computers and 24 rear screen projectors working together to project 18-million pixel images onto a 15' x 8' stereoscopic display wall that requires only simple, light-weight polarizing glasses for viewing and a remote for navigating.
Who Made It Happen
On the Street Where I Live is a collaboration between myself and a 3-person team from Boston University’s Scientific Computing and Visualization group: Laura Giannitrapani, Manager of Graphics Consulting, Robert Putnam, Systems/Applications Engineer and Aaron Fuegi, Graphics Analyst. Other contributors were: Benjamin Colombo, writer/performer, Ralph's dialogues; Craig Slonczewski, music and sound; and Donald Schwartz, additional sound effects, voices, photography, spiritual adviser.
Where and When
On the Street Where I Live was shown at the 2005 Boston Cyberarts Festival, an international biennial festival of art and technology in all media. It included visual and performing arts and explored how artists throughout the world use computers to advance traditional artistic disciplines and create new interactive worlds.
Street was seen in 2 venues: For The Big Screen Experience: on the stereoscopic wall at SCV’s facility at Boston University: scv.bu.edu
On the Street Lite: at the Sherman Gallery, 775 Commonwealth Avenue, Boston.
On the Street Where I Live can still be seen at SCV's facility at Boston University. For an appointment, call 617-353-7800 or go to: HiPArt Projects: www.bu.edu/tech/support/research/visualization/computergraphicslab/hipart/projects/